Nathanial Martin
Engine and Gameplay Systems Developer
I am passionate about game development at both a game design and systems level. I create fun and engaging gameplay experiences through attention to core gampeplay mechanics. I have experience in creating and implementing gameplay mechanics, systems, and tools that enhance the overall player and developer experience. I am also expanding my knowledge into game engine development and architecture, including rendering and component design.
Click on a tile to learn more about each project.
No Service Platformer
A platformer made in two days for Ludum Dare around the theme "signal" The goal is to get high up to search for signal.
AutoBattle RPG
A short, autobattling incremental RPG written in PyGame.
Pathfinding Algorithm Visualizer
A web-based visualizer for pathfinding algorithms like A* and Dijkstra's.
Onslaught Idle
A much larger remake of the original AutoBattle RPG with a focus on dev tool creation and deeper progression.