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No Service Platformer
A platformer made in two days for Ludum Dare around the theme "signal" The goal is to get high up to search for signal.
C#
Unity
Aseprite
For this project there was a lot of focus on level design. I wanted to make a game that felt complete and engaging for two full levels, and based on feedback on ldjam website I did achieve that goal.
I created a full puzzle platformer with slight friction mechanics, objects that interact with the player, and are required for some jumps, and animated the player and neon signs.